September 27, 28, 29
Wellington Road, Clayton
Still Melbourne's Cheapest role-playing convention!
This year, Capricon is proud to present 10 roleplaying tournaments as well as one freeform and one Magic the Gathering tournament. This booklet provides information about Capricon VI, and contains all that you need to register for the convention.
Capricon VI is to be held at Monash University, Clayton, from Friday September 27th to Sunday the 29th. Players can pre-register at any time prior to the convention or register at the convention itself (Registrations postmarked after the 6th of September or made at the Con are deemed to be late and the $3 late fee is payable).
Tournaments are run in 2.5 to 3 hour sessions, which are scheduled to start at least 3 hours apart. Sessions start at 3:30pm and 7pm on the Friday, 9am, 12:30pm, 3:30pm, and 7pm on the Saturday and 9am, 12:30pm and 3:30pm on the Sunday. The convention doors open just before 12pm on the Friday and 9am on the Saturday and Sunday. There will be a prize-giving ceremony starting at 7pm on Sunday.
Capricon is run by the Monash University Roleplayers. Food and drinks will be available from a canteen, and a barbeque lunch may be available on the Saturday and Sunday.
All pre-convention entries should be posted to:
Monash University Roleplayers c/o Monash University Union Wellington Road Clayton 3168 Pre-convention entries should contain bank or personal cheques, or postal notes, made out to CAPRICON. Please do not send cash through the post. Although entry to tournaments is filled on a "first in, best dressed" basis, every effort will be made both before and during the convention to help you play what you'd like to play when you'd like to play it. While team entry into events will be given slight preference (depending on the individual tournaments), individuals who enter team events will be grouped together into teams to the best ability of the tournament and convention organisers.
Capricon VI will be held at Monash University's Clayton Campus from Friday September 27th to Sunday the 29th. The campus appears on map 70 of the Melways, reference G10; there is also an expanded map of the Clayton Campus on Melways page 84a. The convention desk and canteen will be in the foyer of the Eastern Science Lecture Theatres Building (building 25 upon the expanded Melways map). The roleplaying sessions will be in the same building. Card tournaments will be held in the Hargrave Caf. The location of the freeform is to be advised.
There will be numerous signs guiding players to the correct location
on the weekend of the convention.
If give sufficient notice, many of the convention staff will be willing to give lifts after the last sessions to local train stations for those without their own transport. Don't be shy in asking.
There is parking available on the university grounds. Attendees are advised to park only in the Blue Permit areas during the convention - all other areas will be patrolled and fines are still in force.
The convention staff would recommend parking in the Engineering 1 car park (marked on the map included with 'Park Here'), as this allows for easy access to the convention area.
Accommodation is available at the Halls of Residence on the Clayton Campus. The cost is $17 per night for those with a valid student ID or $30 per night otherwise. This accommodation is dependant on room availability, so those interested should book as early as possible to avoid disappointment. All enquiries should be directed to the Halls of Residence main desk on 9905 6200.
We ask that you adhere to the following rules for the duration of the convention:
For general enquiries, registration problems and other enquiries pertaining to Capricon VI, please phone Damien Moore before 10pm on (03) 9888 1722; if he's not home please leave a message and he'll get back to you. For enquiries regarding any other aspects of the Monash University Roleplayers please phone Colin Jacobs on (03)9545 5075, or email MURP directly.
The following 10 roleplaying tournaments appear in alphabetical order by scenario name. They are followed by the freeform and then by the card game tournament. All but one of the roleplaying tournaments are one session in length.
To assist the prospective player in the the selection of tournaments the author of each tournament has provided a rating for the tournament in each of the five categories, namely Seriousness, Characterisation, Rules Knowledge, Background Knowledge and Adult Content.
Seriousness
Characterisation
To an extent, characterisation also indicates when degree of complexity and subtlety of characterisation is expected of the players.
Rules Knowledge
Background Knowledge
Adult Content.
Players under the age of 16 are warned that games rated MA and over are probably better left alone. Con and tournament organisers reserve the right to refuse entry to tournaments rated MA and over on the grounds of maturity.
Enquiries regarding specific tournaments should be directed towards the tournament organiser or (as a last resort) Damien Moore ((03)98881722).
An Anarchy scenario for four players, by Damien Wise and Daniel Berk
Life seemed as it always did. The everyday day-in day-out routine of study, work, shopping, and roleplaying. You wondered if this life would ever get better, when suddenly, it gets a whole lot worse!
That blinding flash through the window a second ago tells you that things have changed. The fact that the radio is playing only static is further evidence that something abnormal has happened. The milling crowd outside seems like confirmation. So what has happened to Melbourne anyway? It's been thrown into a state of anarchy and you are buggered if you know how? But then chances are you are stuffed anyway.
ANARCHY - The Game With No Future
A single session scenario for four surprised residents (with the option of playing yourself!)
Seriousness | 2 | Characterisation | 3 |
Rules Knowledge | 0 | Background Knowledge | 1 |
Adult Content | M |
For more information, please call Daniel or Damien on 9545 6396
A Call of Cthulhu 1990's scenario for four or five players, by Colin Jacobs.
I hate the train. I always attract those people who just can't sit without talking to somebody.
"Look at this," the fellow said, showing me his paper. "Those UFO nuts are at it again. Check this out -"
PRESS CONFERENCE ANNOUNCED FOR THURSDAY, MARCH 21, 1996 AT THE NATIONAL PRESS CLUB: Former NASA Scientists and Engineers to Announce in Washington Analysis of 30-Year-Old Suppressed Evidence Revealing Ancient Artificial Structures on Moon Photos Show Astronauts Walking Amid Apparent Lunar Ruins, on "Leaked" NASA and Soviet Space Photographs
"What kind of idiots do they take us for? They just love conspiracy crap."
I smiled and nodded, as if I agreed with him. Without a word, I got off at the next station. I grabbed a newspaper as I grimly made my way through the peak-hour crowd towards the phone.
Seriousness | 4 | Characterisation | 4 |
Rules Knowledg | 2 | Background Knowledge | 1 |
Adult Content | MA |
For more information, call Colin on (03) 9545 5075
A Space 1889 scenario for four of five players, by Dougal Edmonson
Perkins, the head waiter of The Explorer's Club in Syrtus Major - Mars, scanned the smoke-filled lounge for Lord Postlethwaite's distinctive thatch of bushy red hair. Finally spying the young lord, he set off through the expanse of red leather smoking-chairs and patrons. Some occupied in polite quiet conversation, others holding animated discussions on some facet of Mars, newly discovered. Perkins arrived at Postlethwaite's chair, only to find the feisty red haired scourge of the High Martian Pirates deep in conversation. Proffering a silver tray bearing a single letter, Perkins politely interrupted.
"Excuse me your lordship, a communique from Lord Ffotherington."
"Ah, Perkins, just the fellow - would you fetch me another pink gin", said Lord Postlethwaite looking up from his conversation. Never one to wait when there was something new to discover, Postlethwaite tore open the letter, even as Perkins turned away.
"I say what's old "Mad Hatter" Ffotherington have to say for himself, Tibbsie?" asked Lord Postlethwaite's conversation partner, as Postlethwaite read through the letter.
"It's an invitation to a "buffet dinner and ball". Really Pinky, I wonder if Ffotherington has lost his marbles? First he builds his damned mansion on a Flap temple - then he holds a ball to celebrate it's completion", replied Postlethwaite "Doesn't he own a copy of Brent's? It should be full dress dinner for the opening of a manor house."
Pinky shaking his head whispered surreptitiously "Have you heard..?" he paused to glance around "...apparently "Mad Hatter"'s eldest lad is a little put out with the whole shebang. The lad's a wastrel and a bounder. He was looking forward to assuming the Ffotherington fortune. Unfortunately old "Mad Hatter" has sunk a large portion of the family wealth into that bloody mansion. The boy was livid and he's come all the way to Mars to see if his dearest papa has taken leave of his senses."
"Or have a red hot go at proving he has!" guffawed Postlethwaite "What ever happens there should be fireworks aplenty. I can't imagine those Martians letting this go by without a stoush. And if what you say about the lad is true he's sure to try something."
Seriousness | 2 | Characterisation | 3 |
Rules Knowledge | 1 | Background Knowledge | 1 |
Adult Content | PG/M |
For more information, please call Dougal on 95449775
A Chaosiumesque scenario for four players, by Campbell Simpson.
The year is 2214 and you and your fellow scouts are engaged in charting the Near-Sol systems in order that efficient space travel to these areas can be conducted. EarthGov wishes to terraform or find M-class planets suitable for colonisation, as the population of Earth and its colonies will soon approach the stage where there is insufficient living space.
Seriousness | 4 | Characterisation | 4 |
Rules Knowledge | 1 | Background Knowledge | 0 |
Adult Content | M+ |
For more information, please call Cambpell on the 9819 0190.
A Call of Cthulhu (1920's) scenario for four players, by Robert Shankly
With thanks to Telstra
"And he dreamed; and behold a ladder set up on the earth, and the top of it reached to heaven: and behold the angels of God ascending and descending on it. "And Jacob awaked out of his sleep, and he said, 'Surely the Lord is in this place; and I knew it not.' And he was afraid, and said, 'How dreadful is this place! This is none other but the house of God, and this is the gate of heaven.'"
A single session scenario for four invesigators
Seriousness | 3 | Characterisation | 4 |
Rules Knowledge | 2 | Background Knowledge | 2 |
Adult Content | M+ |
For more information, please call Rob on 0419611961
A Storyteller scenario for four players, by Dougal Scott, Anthony Baxter and Richard Jones.
Particularly sensitive documents are missing after the vehicle transporting the military couriers was rendered non-functional. Followup attempt to destroy documents - suspect hostile activity. Recent reports of unknown intelligence operatives in area.
You have the uniforms, the mirror shades, and the black van, what more do you need?
Seriousness | 3.5 | Characterisation | 3 |
Rules Knowledg | 2 | Background Knowledge | 1 |
Adult Content | M+ |
A Shadowrun scenario for four players, by Aaron Wigley.
WorldWatch News, 10th May 2057.
** For Immediate Release **
Reknowned Actor/Director Sarah Nguyen announced today her intention to film her next movie in Melbourne, Australia. Sarah, known for her fast, action-packed movies, most notably for her last production "Running on Adrenalin" which picked up the Oscar for best visual effects last year, announced in an interview "I've always wanted to produce a movie in Australia, it should be good fun. I'm sure the locals will get in on the act". Filming is anticipated to start next month, with the film expected to inject $80 million into the local economy over the next several years from tourism alone.
A single session scenario for those wanting to make their break in the lucrative film industry.
Seriousness | 3 | Characterisation | 3 |
Rules Knowledg | 1 | Background Knowledge | 2 |
Adult Content | M+ |
For more information, please call Aaron on 9802 3501
A Storyteller scenario for four players, by Richard Kershaw.
The end it came
Swift and sure
Man fell like so much corn
My family dissolved in front of me
Their laughter rings no more
No more is what I wish to be
but that is not my fate
I walk along the streets of blood
Waiting for the end
But the end it came
And missed me
I wish to be no more
I wish to be no more
I wish to be no more
Seriousness | 5 | Characterisation | 4 |
Rules Knowledge | 1 | Background Knowledge | 0 |
Adult Content | R |
An MA version may be pre-arranged with the GM.
For more information, please call Richard on 98881722.
An Inferno scenario for three or four players, by Ryan Teeuwyn.
Father McCaffery groaned deeply and stretched his tired, worn limbs. With the back of his hand he groggily rubbed his sleep-laden eyes. The candle slowly spluttered and died, plunging the room into darkness. He leaned heavily against his desk, his irises dilating in the unaccustomed gloom. Pale, diffuse moonlight filtered in through stained glass windows, illuminating the benevolent saints in milky white incandescence. Deep, yawning shadows slunk across the pews and doors. Dark indeed were the realms the saints could not light.
From the back of the church wafted a smell, a rank and fetid stench. From the pale light one could barely see the dead sparrows which littered the floor or the silent, black bugs which scuttled across the white, marble features of the Virgin Mary. In the shadows something began to stir.
The good father peered around - his deepset grey-green eyes desperately trying to pierce the unfathomable darkness. There was a flash of movement and a snarling, twisting, rending thing launched itself. Impassively the saints looked on until, finally, the screaming and rending had stopped. Again the church was silent, except for the slow drip of blood on stone. The only light, a blood red glow from the saints' crimson robes.
Seriousness | 4 | Characterisation | 3 |
Rules Knowledge | 1 | Background Knowledge | 1 |
Adult Content | M+ |
An AD&D scenario for four or five players, by Andy Smith
One evening after dinner, the master of the tower, a sorceror of stupendous might and wisdom, flew over the sea to combat a great evil and save the world. This sort of thing happened all the time and usually occasioned but slight disquiet amongst his apprentices. Yet this time the disarray in which the tower pantry was found forced them to conclude that the master had packed a sizeable snack and might not be back until after dawn. It was true that they relished to make the tower their playground for the night, to read the forbidden books and to toy with the master's collection of legendary artifacts; and it was true that they wore a confidence born both of childhood and of the mastery of forces arcane; but they were afraid. For come midnight, if the tower sensed that the master was gone, would not its mischevious spirits arise? Would not imps and goblins emerge to terrorise the apprentices and disorder the library? And what if the master's dragon needed feeding? Or if a party of questing knights should show up seeking guidance or a holy relic? Could they just make up some prophecy and slap together a sort of shlock relic to keep them happy? Maybe, maybe not, but it was definately worth a shot.
Seriousness | 1 | Characterisation | 4 |
Rules Knowledge | 1 | Background Knowledge | 0 |
Adult Content | G |
A single session, 12 player freeform by Adrian King.
In the independent City of Carmond, the time has come again for the Mayor to be chosen. Each spring, the twelve newly elected councillors of the twelve boroughs meet, to appoint one of their number as Mayor. Tradition holds that councillors discuss the issue for two hours, then at Noon it is put to a vote, and the new Mayor comes out on to the balcony to address the city.
Spring is also the rumour season, and this spring is no different. Wherever people gather, gossip of election rigging, scandal and who is backing who is rife. There are even professional rumour mongers who are paid by clients to spread dirt about their enemies. This year it seems that all the 100,000 citizens of the great trading city are gossipping.
Seriousness | 3 | Characterisation | 3 |
Rules Knowledg | 0 | Background Knowledge | 1 |
Adult Content | M |
For further information, contact Adrian on (03) 9543 5359
Organised by Daniel Watkins
It's on again, the 2nd Capricon Magic tournament.
Just one this year. The tournament type is a Type Two, modified Swiss. No ante, Standard restricted list, 15 card Sideboard. All players must present a card list to the tournament organiser before play begins.
The tournament is a two session event - the cost will therefore be $4 plus $5 registration.
would like to thank
Games World Chadstone
Mind Games City
Napoleon's Military Bookshop
Alternate Worlds
Jedko
and
Military Simulations
for their support of the club this year.
As we did last year, we shall be again offering Capricon Scenario books. These booklets contain as many of the scenarios offered at the Con as we possibly can as well as some bonus Infernal Torments. Hopefully these books will be ready by Capricon itself, but if not, we will have order forms handy. The scenario books will cost approximately $20.
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